![]() If you do get to the point where the main game is pushing you and you need a change, an added Survival mode stretches the legs of a game already offering around 300 levels. During later stages when there are two or more lines to manage at once with more orbs sliding in constantly, you will need all the help you can get. Power-ups appear after a certain amount of consecutive clearances and include explosive orbs, the ability to reverse the flow of the line or a buff that freezes everything for a moment. ![]() These include a faster launcher or various powered shots that can be used to decimate huge sections of the line. The steadily increasing difficulty (enhanced by more colours and a faster line) is offset by a great selection of buffs unlocked after a certain number of stages. The gameplay is wonderfully straightforward as you fire off orb after orb into the line by tapping the screen where you want them to go. The ironic thing is that Sparkle 2 is so playable that the pointless plot and its rudimentary world map are superfluous. Although there are no characters or animated events, a narrator pops up as you reach certain areas to exposit the flimsy plot and offer bare bones justification for playing the next level. To a greater extent than Sparkle, the sequel follows a storyline involving a quest through a barren land. Although it’s available on both PS Vita and PS4, it seems a little bit dwarfed on the bigger console, and sort of pointless unless you have no other option and really, really want to play it.įollowing the path first carved out by its predecessor, Sparkle 2 sees you in charge of an Orb Launcher device, with which you fire a coloured orb at a snake-like procession of coloured orbs as they travel a simple grid, in the hope of matching three or more so they disappear before they reach a black hole at the end of the line and trigger a Game Over. ![]() Sparkle 2 is the latest game from 10tons, and a direct sequel to the aforementioned Marble Shooter. They simply aren’t big enough to fill a big screen, a fact proved by last month’s King Oddball home console port. ![]() Both games work excellently on the PS Vita or a mobile device, but would be less impressive if carried over to the PlayStation 4: their simplistic nature and minimalist design is at odds with the high-tech wizardry under the PS4’s hood. The off-the-wall King Oddball is a very strange yet highly-addictive physics puzzler, and Match-3 marble-shooter Sparkle is a unique take on a well-used template. The predecessor to Sparkle 2, the original Sparkle, launched for PlayStation Vita last December.10tons may only be a small company, but they’re certainly singling themselves out as an outfit to watch. The post also notes that 10ton is "hard at work on next PS4 release" and will share more details on this unannounced game in the coming weeks. The Vita version is playable with the handheld's front touchscreen. The PS4 version's controls utilize the DualShock 4's analogue sticks and touchpad, the later of which is used similar to a mouse and moves an on-screen pointer. Players can also collect special power-ups along the way that will assist in clearly away marbles more quickly and boosting scores. In Sparkle 2, players must shoot marbles along a track and match three of the same color to clear areas and rack up points. Sparkle 2 also utilizes Sony's cross-buy program: buy it for one platform, get it for both. announced in a post on the PlayStation Blog.Ī free trial of Sparkle 2 will be available to test out, while the full game will cost $7.99. Match-three puzzle title Sparkle 2 will launch for PlayStation 4 and PlayStation Vita on May 20, developer 10tons Ltd.
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